![]() Pressing G and then Z we position the bone in correspondence with the pelvis, then in edit mode we drag the tip to improve the precision Position the 3D cursor in the middle and create the first bone of the armature by pressing SHIFT + Aīut the created element can not be seen, then in the " Armature" tab (which appears when the bone is selected) of the Properties Window we set the X-Ray option in the Display section ![]() ![]() We will carry out the rigging of a man's mesh, represented in a low poly style, starting from the front view: The basic knowledge of the Blender program, the structure of a single bone and the operations on it is assumed In this tutorial in english we will see how to rig a character with Blender 3D starting from a mesh representing a man.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |